aec@[epidemiC]$ java DoubleBlind
__ ____ ___,,, ...,..-------,.___
- [epidemiC] for CODeDOC II 2003 (http://
epidemic.ws/double-blind/). = DoubleBlind Invitation
joins three points together online. = double-blind: of or
pertaining to an experiment or clinical trial in which neither the
subjects nor the researchers know which subjects are receiving the ac-
tive medication, treatment, etc., and which are not: a technique for el-
iminating subjective bias from the test results. = Executing DoubleBlind,
you [point 1] invite, on behalf of Ars Electronica Festival [point 3],
one of the 99 winners [point 2] of IOCCC (International Obfuscated C
Code Contest, http://ioccc.org/) to participate at CODeDOC II 2003.
CODeDOC I was launched in September 2002 by Whitney Museum.
DoubleBlind Invitation will expire on September 6, 2003.
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(dcdcgb) (cbdedb) ^bdq,bdb)
(eccqdrd^ (dqr,db) (bdcdbd)
^dbdcdbd) (cbdq b) ^qdqc,dq)
(qb.egbd^ (cbqb.e) (bdbr q)
(dbrbdbd) (dedbd.) (bdcdr,b)
decbcrdb^ (db bd.e) (bqbdb.q)
(qedbdbd) (cbdq .b) ^bdgdr.b)
(dgdr bgb) (dbdbd.b) (bdbd,rb)
.dbcb bde) (drcbq.b) (cdcdr.bd)
(dcd.dbdb^ (rbebd.b) (bdrdc.bp
'dcdb.bded^ (dcdqd.b) (bdbdb,de)
(dcc.dbdb) (dbrb..b) ^(dbdc.ddb)
.dbdb bqbd^ (dreb.b) (bqbdr.bdb)
(qbdb,bdb) (bqrd) (bdrdbc.db),
.dcdr.bdbd^ -- ^(qdbdr..dq)
(dqdr:.dbd) (bdrqr:, eq)
.qdcr. .dbd) rqbdrc .rd)
(dqr, .dbd) (bdbc.dbc)
(dbc, .dbd) (eqbdbc)
(qre, bd) ----
Press Enter to read the e-mail
Dear Frank Black,
as part of the Ars Electronica Festival 2003 -- Code - The Language of Our
Time -- Ars Electronica will commission an 'extension' of the online
exhibition CODeDOC, which I curated for the Whitney Museum of American Art's
artport site (see http://artport.whitney.org) and which launched in
September 2002. For the original CODeDOC, a dozen artists were invited to
code a specific assignment in a language of their choice and were asked to
exchange the code with each other for comments. The results of the
programming are made visible only after the code -- what visitors to the
site encounter first is a text document of code from which they can launch
the 'front end' of the project. Since the Whitney Museum is by mission
devoted to American art, only American artists (citizens or artists living
and working in the U.S.) could participate.
For CODeDOC II, Ars Electronica will invite 8 (mostly European) artists to
continue the project and it would be great if you could participate. The
assignment remains the same. The original assignment can be accessed at
http://artport.whitney.org/commissions/codedoc/CODeDOC.html -- a shorter
version of it is attached to this message. (If you visit the original
CODeDOC site you will notice that some of the artists went over the limit
that was set in the assignment. This is ok, the idea behind the limit just
was to prevent that artists would write a one-liner of code that would call
massive external libraries.) Once an artist's assignment has been submitted,
it will be made accessible to all the other artists who have finished their
project for comments. In the original project, some of the artists started
remixing each other's code, which is fine (if you feel like it, you can also
use and remix code from CODeDOC I).
The commissioning fee for each project is $ 500. I ccd Iris Mayr from Ars
Electronica on this message -- she is responsible for contracts etc.; please
contact her if you have any questions. Unfortunately, the deadline is ASAP
and it would be great if you could let us know what would be realistic for
you in terms of a 'delivery date.'
Below is some information on this year's Ars Electronica Festival and the
way in which CODeDOC II will be presented. Please let us know as soon as
possible if you can participate.
Code - The Language of Our Time
Ars Electronica 2003, "CODE - the Language of our Time," is set for
September 6 - 11. Three thematic domains "Code=Law, Code=Art, Code=Life"
provide a framework for the issues on which this year's festival of art,
technology and society will focus:
- How strong is the socially regulative and normative power of the
structures and rules of the game that computer programs and their standards
implement and enforce? What possibilities exist to get around them?
- How do software and digital codes impact the essence and identity of media
art as "art created out of code" that is, as a generative and processual
artform that has developed from and consists of algorithmic and
computational processes? To what extent can this be captured and represented
by means of conventional, art-immanent criteria?
- What paradigms relevant to our future can be derived from artistic and
scholarly speculations about the emerging epoch of bio-information and
Via interdisciplinary encounter and confrontation, the strategy Ars
Electronica has been utilizing productively since 1979, artists, scientists,
scholars and technicians will elaborate on these considerations from
theoretical and practical perspectives.
CODeDOC II and Festival Ars Electronica 2003 - CODE - The Language of Our
Within the Festival Ars Electronica 2003, "CODeDOC II" will be part of an
exhibition focusing on Code in the Brucknerhaus. Those who have been at the
Festival know that the "Brucknerhaus" is the physical center of the
Festival, as it hosts the Code-exhibition, the Symposium, concerts and
performances, the Electrolobby, and the Electrolobby Kitchen. Other invited
artists as part of the larger Code exhibition are: Casey Reas, Roman
Verostko and Ben Fry.
The exhibition of CODeDOC II is planned to be installed on up to 9
computers, one presenting CODeDOC I, the others CODeDOC II. The
online-presentation will be done similar to the Whitney Museum's CODeDOC
implementation and we will give you more detailed information on that asap.
festival ars electronica
AEC Ars Electronica Center Linz
fax: + 43-732-7272-674